Gnome/Gtk+ Programming Bible
Gnome/Gtk+ Programming Bible
With the rise of such Windowslike desktop environments as GNOME, Linux is poised to go mainstream. Programming expert Arthur Griffith shows beginning to advanced C and C++ programmers how to use the Gimp ToolKit, GNOME widgets, and other open source tools to create user-friendly graphical interfaces for GNOME desktop applications and much more.
The CD-ROM includes all the examples used in the bible, GNOME core files and libraries, a compiler, autoconf, and automake.With Linux's popularity as a workstation operating system skyrocketing and GNOME the most popular desktop environment for Linux, it makes sense for programmers to develop proficiency in GNOME programming. Old Unix salt Arthur Griffith relates his considerable knowledge of GNOME and its underlying graphics libraries in GNOME/GTK+ Programming Bible. He knows X programming very well, and does a fine job of introducing programmers (he assumes only familiarity with C) to GNOME, GTK+, GDK, and the rest of this Linux graphics hierarchy. Readers learn how to create buttons, menus, and other graphical user interface (GUI) elements, as well as polygons, pixels, and other custom graphics forms.
Griffith's style goes heavy on code, which may or may not be to your liking. He typically introduces a concept (such as reacting to mouse events or moving polygons around a canvas), writes a bit about the language elements that support it, and then unleashes a listing of code to implement the task and variations of it. After each code listing, he explains what's going on in the program. The most appealing part of Griffith's book is his depth of knowledge and enthusiasm for sharing it. He's like a kid in a candy store, but he gets to talk about the candy too. Read this volume for a well-grounded and wide-ranging explanation of what you can do with graphics under GNOME. --David Wall
Topics covered: Programming graphics and GUIs in the GNOME windowing environment. Areas of emphasis include windows, dialogs, interface widgets, and other library-based GUI elements, as well as more flexible (and complex) graphics-creation techniques. Specific attention goes to color, mouse and keyboard event detection, fonts, drag and drop, and building your own widgets. A GTK reference appears in an appendix.
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